“A juicy game element will bounce and wiggle and squirt and make a little noise when you touch it.” When it comes to ‘Juiciness’ in Role Playing (Computer) Games, too much, or too little, it seems, can be non-ideal. Professor Dominic Kao and colleagues at the Virtual Futures Lab, Purdue University, US, have experimentally investigated such […]
Tag: computer
Computers no longer ‘morons’ – they’ve evolved to become ‘leaders’ [says new study]
“We want to start a theoretical and empirical discourse on the paradigm ‘computers as leaders’, because the world has changed since 1967, when Peter Drucker stated that computers are morons and make no decisions.” – explain Jenny S.Wesche [of Freie Universität Berlin, Institute of Psychology, Division of Social, Organizational and Economic Psychology, Berlin, Germany] and Andreas […]
The Times They Are A-Changing: TV crews and computer shots
The TV crew that visited today to interview me did something different—something that may mark the end of an era. This was, perhaps, the first TV crew that did NOT ask to film me typing at a computer. Maybe the trope of “science writer typing on a computer” is no longer assumed to be exotically […]
Recent progress in ‘Super Mario Bros’ studies
The 30+ years since the launch of Super Mario Bros. have given ample opportunity for scholars to study the game’s possible influences in academia and society at large. Here is a short list of some representative academic works [ all of which can be read in full via the links ] that have documented ramifications […]