“A juicy game element will bounce and wiggle and squirt and make a little noise when you touch it.”
When it comes to ‘Juiciness’ in Role Playing (Computer) Games, too much, or too little, it seems, can be non-ideal. Professor Dominic Kao and colleagues at the Virtual Futures Lab, Purdue University, US, have experimentally investigated such things – noting that :
“This is, to the best of our knowledge, the largest study to date on juiciness.”
“We created four versions of the same identical action RPG game*, but with differing levels of visual/audio effects: No Juiciness, Medium Juiciness, High Juiciness, and Extreme Juiciness. Overall, both Medium Juiciness and High Juiciness outperform No Juiciness and Extreme Juiciness across all measures.”
* Note: The paper sports a number of examples of a linguistic construction called RAS syndrome* ( i.e. Redundant Acronym Syndrome, Syndrome ) with three references to “RPG game”* (i.e. ‘Role Playing Game, Game’).
Research research by Martin Gardiner