“There appears to be a lack of research on the influence of virtual foods in IVEs [immersive virtual environments] on human satiation.” Prompting a joint research project from Stanford University (US) and Wee Kim Wee School of Communication and Information Nanyang Technological University (Singapore) to cater for this academic lacuna with a virtual donut [ […]
Tag: VR
Virtual Reality ‘Teabagging’ – an ‘unlaughing’ matter for hardcore gamers (study)
“First popularized within Halo 2 multiplayer competitive matches, teabagging is a controversial practice where the player’s avatar repeatedly crouches over a defeated player’s ‘body’ in order to simulate rubbing his or her genitals over the avatar’s body” [our hyperlink] By way of a recent essay for the academic journal Games and Culture, the first (and […]
Treatment for Simulator-Sickness: Insert a Nose
If you spend enough time in a flight simulator or using Virtual Reality goggles, you’re likely to suffer “simulator sickness”. The simulator shows your eyes objects, motions, and distances which don’t match what your other senses are perceiving, which can cause nausea, vertigo, headaches, and other documented symptoms. Some designers try to lessen the effect […]
Virtual cockroaches alleviate fear of cockroaches
Not many people with a fear of, say, cockroaches, would be happy to let a few of them roam across their bare hands (in order to alleviate their fears by habituation). In other words: “Although in vivo exposure is the treatment of choice for specific phobias, some acceptability problems have been associated with it.” In […]
New punch sensations for VR gamers
When boxing or fencing, players are unlikely to miss the sensation of being hit by an opponent. That’s not usually the case, of course, for VR gamers. But change might be on the horizon thanks to “impacto, a device designed to render the haptic sensation of hitting and being hit in virtual reality”. Researchers Lopes, […]
VR – Mysteries of the scent projector (part 2)
We recently profiled the work of the Yanagida Laboratory of Meijo university, Nagoya, Japan, where work is underway on a vortex ring scent projector to deliver accurately timed odours to participants in a virtual reality (VR) environment. But the projector (one of which is picture at right) had a drawback : “One of the problems is […]
VR – Mysteries of the scent projector (part 1)
For those in the VR (Virtual Reality) world, there’s an old problem, how can scents be reliably delivered to individuals in an audience at the right place and the right time? Although many attempts have been made – with varying degrees of success – it took until 2003 for the vortex ring scent canon to […]