“First popularized within Halo 2 multiplayer competitive matches, teabagging is a controversial practice where the player’s avatar repeatedly crouches over a defeated player’s ‘body’ in order to simulate rubbing his or her genitals over the avatar’s body” [our hyperlink] By way of a recent essay for the academic journal Games and Culture, the first (and […]
Tag: gaming
New punch sensations for VR gamers
When boxing or fencing, players are unlikely to miss the sensation of being hit by an opponent. That’s not usually the case, of course, for VR gamers. But change might be on the horizon thanks to “impacto, a device designed to render the haptic sensation of hitting and being hit in virtual reality”. Researchers Lopes, […]
An Undo Thesis [Ctrl-Z]
Dr. Chuk Moran has recently completed his dissertation on the undo command (ctrl-z) and received his PhD in the Department of Communication at UC San Diego. Unfortunately, Improbable has not been able to track down an online copy of the dissertation, but we did find this short essay on the implications of ludological undoing. BONUS: […]
Computer Gaming, Rickets, and Hype
News reports about a new medical study trumpet headlines such as these: “Video gaming leads to surge in rickets“ “Prolonged gaming blamed for rickets rise — Is it time to stop the poop-socking?“ But the study itself does not mention games or gaming or computers. See for yourself (though you’ll need a subscription to get […]