When boxing or fencing, players are unlikely to miss the sensation of being hit by an opponent. That’s not usually the case, of course, for VR gamers. But change might be on the horizon thanks to “impacto, a device designed to render the haptic sensation of hitting and being hit in virtual reality”. Researchers Lopes, […]
Tag: games
Recent progress in Quidditch studies (part 2)
Following on from our recent note concerning Quidditch in academia, may we also recommend a paper by Raphael Crawford-Marks, Lee Spector, and Jon Klein of the Cognitive Science department at Hampshire College, Amherst, US? It’s entitled: ‘Virtual Witches and Warlocks: A Quidditch Simulator and Quidditch-Playing Teams Coevolved via Genetic Programming’ (in: Late Breaking Papers of the […]
Recent progress in Quidditch studies (part 1)
For those interested in following recent academic attention afforded to Quiddich may we recommend, Quidditch : Impacting and Benefiting Participants in a Non-Fictional Manner (in the Journal of Sport and Social Issues December 7, 2014) by professor Adam Cohen (Texas Tech University, Lubbock, USA) and professor Jon Welty Peachey (University of Illinois, Champaign, USA). “This […]
‘Ludefaction’ defined
If you haven’t come across the word ‘Ludefaction’ before, it may be because you haven’t seen the latest issue of the scholarly journal games and culture. There, the word is described by Graeme Kirkpatrick, Professor in Media Arts, Aesthetics & Narration at the University of Skövde, Sweden. as “the negative underside of ludification.” (see: Ludefaction […]